About Us · the studio

We make games
players love.

Small team, short list of beliefs, one standard. Everything else — tools, tricks, trends — is optional.

RageGame is a game studio dedicated to creating light, fun, and instantly playable experiences for players worldwide. We believe the best games don't need complicated rules — you open them, you play, and you come back. Making games players love is the only standard we hold ourselves to.

Light

Small on disk, big on feeling

Fast to install, quick to open, gentle on battery and on older phones. Weight is not the same as worth.

Fun

The tap has to feel good

If a board doesn't make someone smile in the first minute, we rebuild it. Fun is designed, argued for and tested.

Playable

No manual required

Anyone, anywhere, at any age should reach the fun without help. That constraint has made every one of our games better.

Our story

Started with a tile and a question

The question was simple: why do so many puzzle games feel like homework? Beautiful boards got buried under accounts, timers, pop-ups and paywalls. So we began with the one thing that has worked for generations — a set of tiles, a quiet table and the pleasure of clearing it — and asked what we could take away instead of what we could add.

The answer became Ruyi Mahjong: Tile Match Game: oversized eye-friendly tiles, honest hints, automatic saves and full offline play. Named “Ruyi” — may everything go as you wish — because a game should feel like good fortune, not a funnel.

Today we work on the same principle for every new title, and we stay deliberately small so that principle doesn't get diluted.

Ruyi Mahjong layered tile layout — the studio's first published game Ruyi Mahjong · 2026
What we believe

Four values, no fine print

Players first, always

A player's time and attention are borrowed, never owned. Nothing we build is designed to trick them.

Simplicity is the hard part

Removing takes more work than adding, and it is the work we are actually paid for.

Come back beats show up

We optimise for the tenth quiet session, not the first-day install spike.

Everyone is a player

Large print, clear contrast and forgiving controls are the default, not an accessibility checkbox.

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Contact

Say hello

Player support, partnership, publishing or press — the same inbox, the same humans. Tell us what happened and include your device and app version if it's a bug; we answer as fast as we can.

Studio

RageGame · Kuangbao Entertainment