A calm harbour, not a source of frustration
We wanted a puzzle game you can open on a quiet afternoon and put down feeling better than before. That meant removing the three things that make most tile games stressful: tiny artwork, punishing timers and layouts that become unsolvable without you knowing.
- No countdown, no energy meter, no “watch this ad to continue”.
- Every layout is checked so the hint button always has a real answer.
- Difficulty rises gently — boards get richer as your skill does.